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Sound and Acoustics

Sound

You already have sound! But is it good sound? Houses of Worship sound systems should not necessarily make sound louder, but should provide equal, intelligible sound for all. We strive to design systems that allow everyone to share the same worship experience. Volume can be a desired component but should be a controllable, not necessary one.

You system should:

          Be as technically invisible as possible, both aesthetically and aurally. It should not interfere with sight lines or be distracting             to the worshippers. During moments of silence, that is what you should hear! No hiss, pops, buzzes or other annoying sound.

          Allow every person to share the same worship experience from every seat.

          Be properly tuned to the room to reduce the chance of feedback from any reasonable microphone placement

          Be user friendly! We know and understand many users are volunteers, not professionals, which is why we have our training       classes. But your system should be simple for even the untrained to get up and running with a minimum of instruction.

          Allow for easy maintenance and longevity. A typical church will outgrow its system every ten years or so. You will easily get the life of a system from a Sound and Pixel design and typically many more years when properly maintained. Advances in        technology or a change to a different style of worship are usually the only times you should need to consider a new system.

 Acoustics  

How do you evaluate your room? Remember, your sound system will affect how the acoustics of the room respond, and the acoustics affect how the sound system is designed, installed and tuned. They work together as a system and need to be, whenever possible, designed together. But in reality, acoustics come first. Some considerations that may help you decide if your room needs acoustic help.    With the sound system turned off:

·         Is it easy to understand the spoken word from all seats? There should be no ear fatigue and no strain to hear at normal volumes.

·         Musicality is maintained without the need to beat the room into submission with electronic gadgets or volume!

·         There should be a desirable, balanced and natural reverb decay time (called RT60) in the room without using electronic   reverbs.

·         Echoes should be minimal or non-existent. Reflections are desirable and are the basis of reverb. When they become overly pronounced or separated from the “direct sound” of the source, they become problematic.

Acoustics are complicated and take years of study to begin to understand and appreciate.  Sound and Pixel Inc. began as a recording studio design company. We understand small room acoustics, but as important, we have years of practical experience running sound for major artists in small, medium, large and outdoor environments. And one of our principal personnel has taught Acoustics at the college level for over 25 years. We know acoustics.

 

 Sound and Pixel Inc. can:

·         Evaluate you existing sound system and room. We use sophisticated computer tools and modeling software. We also use our ears! When it sounds good, it is good!

·         We can help you evaluate proposals form other Audio Companies. We do not criticize other companies, but can be the second opinion you may need when looking at multiple proposals and none of the equipment is the same! This will allow you to compare apples to apples.

·         We can design a system for you based on your present needs and budget and allow it to grow with you rather than replace it before its useable life is up.

·         After the system is installed, we support you with both training and proper maintenance of your new system.

·         Suggest acoustic improvements that will enhance the worship experience while maintaining the desired aesthetic of a worship space.

·         We also work with architects and acousticians in developing and implementing acoustic designs in new church buildings and re-designs in existing buildings.

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